Wednesday, October 20, 2010

Using the GAME Plan Process with Students

In my content area, Business/Computer Technology, I am already addressing the National Education Standards for Students (NETS-S). Many of the NETS-S are incorporated into the Tennessee course content standards that I teach my classes. Because I teach students how to use different software programs, my students are required to complete several problem/project based learning projects. Ninety percent of the works my students complete are problem/project based learning activities. Teaching students the GAME Plan process is easy for me to implement. Using the acronym for GAME and then teaching students what each letter stands for will make it easier for students to remember the step-by-step process for any project/problem they complete. For example, if I want students to conduct research on a country that my students would like to visit, they would go through the process of setting goals, taking action, monitoring their progress, and then evaluating their learning. Part the assignment would require them to create an artifact such as a newsletter or brochure and finally share their information to the class through a digital story. This example demonstrates how I can meet all of the NETS-S which are: (1) Creativity and Innovation, (2) Communication and Collaboration, (3) Research and Information Fluency, (4) Critical Thinking, Problem Solving, and Decision Making, (5) Digital Citizenship, and (6) Technology Operations and Concepts. As a technology teacher, attending professional development seminars, and completing coursework through Walden, I am able to stay current on the latest technology and instructional strategies. The National Educational Teacher Standards (NETS-T) is my guide in directing my instruction and is used daily in my computer classroom. These standards help me think about the different types of learning experiences that I can implement for my students to meet the NETS-S.

4 comments:

  1. Jeannine:
    We are both already implementing the NETS-S into our content areas because our heavily laden in technology courses are designed to do so. It is always a good thing for teachers to focus more completely on the standards and insure that our students are using technology to master a standard that will take them to the next level in their educational experience. This course has required us to do so, and it will benefit us and our students.

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  2. Jeannine,
    I agree that sharing the GAME plan process with students is as important if not more important than teachers using it to organize their lessons. The best part of using the GAME plans strategy for me, is that it ties everything together, including standards, content, objectives, and teaching steps to accomplish those. I wish this would have been presented in my undergraduate classes. We designed lesson plans, but it didn't tie everything together the way this does.
    Thanks for your post and I hope you have a great week,
    Dustin

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  3. Jeannine,
    That is great that your curriculum standards align so nicely with the NETS for the students and that you can then align your teacher NETS with all of this. Like Dustin said this makes it all a nicely tied together package.
    A quick question is the 90% of your teaching problem based because you created it that way or because that is the way the curriculum is designed? I ask because if the curriculum is that good I would like to look it up and see if there is anything we could use at our school!
    Thanks,
    Gayle

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  4. Gayle,

    I set my curriculum to incorporate problem/project based learning. Within the Tennessee state standards for my content there are a few suggestions to guide us in creating projects for students, but most of them I have developed on my own.

    Jeannine Lowe

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